Fauna & Flora
Miscellaneous personal concept work proofs and development sketches.
Legends of Heroes
Character Design and Final art for a canceled Mobile Game based around collecting different heroes in a match 3 style of game. Produced for Everywhere Games with Art Direction from Anthony Feliciano while at Yellowfly.
Sketches and Final Art for a powerful rare character. My attempt at sneaking Wesley Snipes and AMANO references into the game.
Collectible Character Sketches
Concept Sketches for ‘The Goblin King’
Concept Sketches for ‘The Demon Lord’
Sketches and Final for a Giant Scorpion
Sketches and Final for a Floating Eyeball
Final Two Variants of a Giant Spider
Concept Sketches for Sword Trainer and Blacksmith NPCs
Snapships Enemy Design
Enemy Creature Design for a line of modular spaceship toys. Produced for Playmonster with Art Direction from Anthony Feliciano while at Yellowfly.
The ask at the start was to create a techno-organic monster race that grows from a larval stage, to a medium sized stage, and finally to a 'chicken legged' biped that assimilates different technology into itself.
I originally tried pitching various shapes and mix and match appendages.
More options, some based off of other team members silhouettes or sketches.
Ideas for a gelatinous version, where the variability in the form would stem from the frame and armor of the creature.
Unreleased Mobile Game Concepts
Enemy Design for a Sidescrolling Mobile Game pitch. The enemies needed to be relatively compact so they could be trapped in a bubble by the player. Produced for Yellowfly.
Misc Concepts
Concept work and key art done for Fingersoft’s Hillclimb Racing franchise, and a world-building concept for Wicked Cool Toys Cabbage Patch Dolls rebrand. Produced with art direction from China Blue Rockett at Yellowfly.
Concept Sketches for a Caveman racer. Ideas were bounced around that he'd been recently thawed from a block of ice.
Concepts and Final art in style for 'The Doc' who was described as a Hippie who cant figure out if he's a doctor or a mechanic
My role in this pitch was less about creating a feasible final style and more about helping illustrate the range of possibilities for the brand.
Ideas for the denizens of the Cabbage Cave, the secret place where the Cabbage Patch Kids come from.